Advanced YSort tips - Problems with Isometric 2d layering using only YSort

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:bust_in_silhouette: Asked By The_Black_Chess_King

So, we know about problems with only having a 2d sorting through only origins, or as commonly is know, sorting through Y, I am fighting in my isometric world to try a solution, any tips for improving YSort in Godot similar to this:

One would understand that any Isometric 2d Game are going to have problems using only YSort in the game structure, as is it in the current state, Godot 3.1

If anyone have any tips to share, I’m interested,