Hey ya’all making a little rpg style game, and have a dev progression list. Just looking for feedback on if there are any aspects or features that I am overlooking for a small rpg demo/tutorial.
Hope you all are doing well, and that this list makes sense!
I do want to add crafting forsure, but that is a bit down the line. Trying to get the more foundational stuff developed before adding crafting or other more indepth stuff.
Depending on your skills and available time, I’d cut that list down a lot. You mentioned it’s for a small demo/tutorial, I am assuming that’s to validate the idea? Check if it’s enjoyable, if it’s fun to play?
If not, this comment can possibly be ignored, but if it is, I’d focus on core gameplay. The game loop, basic controls, etc.
I’d scrap the ‘extra’ stuff like day/night, enemy corpses, unique models, main menu, etc. Until you validated the game loop and then add the details.
Hey, thanks for the response. So, yeah as far as making any fleshed out projects this is the first I’m trying to make into a playable tutorial
I have reaaranged my list some, to have the core features first on the list. The others I left but moved down since they were more fluffy then core. So, I will have a core tutorial before finishing my list.