Hello Godot Forum Community,
This is probably a very heavy topic for my first post after my introduction. I’m not sure if this is even the correct category to discuss it in.
I have seen many topics about the use of AI generated content in the projects that teams and individuals are creating. I understand that this is a decision for the developers of their projects to make for themselves. However, I haven’t seen a topic discussing the inclusion of AI generated code in the Godot Game Engine itself.
Being an open source project, many people can contribute to Godot itself. I did read that AI generated code contributions are discouraged, but not outright banned. It would be difficult to confirm that all contributions are or are not AI generated, and the inclusion of third party dependencies is another layer of difficulty to the determination.
For full disclosure, I have asked the Godot Foundation about this as well, and I do have a reply from them.
What is the communities opinion on AI generated content in the core of the Godot Game Engine?
Should it be allowed or rejected?
If it is allowed, should it be clearly stated somewhere that it might, or does include AI generated content?
For those developers not wanting to use AI generated content in their projects, should they not be aware if the tool on which they are building their project already includes said AI generated content.
There are many reason why developers might not want to use AI generated content, and this isn’t a topic for the individual reasons. This is more about being informed about what is in the game engine you are using.
I hope this can be a constructive topic, and please let me know if I have stepped outside of the rules of the forum.
Regards,
AcidicWombat
