Aiming for pixel perfection in Godot

I’ve just published a devlog of my journey trying to achieve 2D pixel perfection in Godot:

It’s warts and all, is much about my naivety as it is the real challenges of pixel perfection, but might be useful for those making their first 2D pixel art game.

pixel_perfect

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Did you see the 4.3 improvement for pixel stability?

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TBH I honestly can’t remember if I clocked that or not, but thanks for the link.

I remember hoping the 2D transform snapping would fix all my jitter issues, but if I understand it correctly, I’d still have suffered from moving platform jitter due to the rounding differential between platorm and player.