Albedo properties of GLB are not taken into account

Godot Version

3.5.3

Question

Hello, I have an imported GLB model and I’m trying to compress the texture in the inspector. Godot automatically generated a “.material” file that can be edited.

I can change all the properties of the material, such as “Metallic” and “Roughness” and the texture is updated in real time.

However if I try to change the “Albedo” property of the texture nothing changes. Just for an extreme exampleI tried changing the size of the texture to 32x32 (the original size was 2048) and a lossy compression but, again, nothing changes. I already tried an export.

What am I doing wrong? Thanks!