you can alternatively use alpha scissors to implement some kind of 1/0 transparency.
Maybe refraction could be worth a try although I’m unsure if it goes to the alpha or opaque pipeline. This could be helpful if you think of the characters glasses or similar.
Thanks for responding. I messed around with the settings more and I can get what I’m looking for using an alpha in the albedo while refraction is activated. Without having to set the flag to transparency.