Alpha Scissors on Particle Texture

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:bust_in_silhouette: Asked By DaddyMonster

Hi. I’ve got a particle system and I’ve added a png texture (with alpha channel) on to the material which I’m displaying as a particle billboard. I want to use alpha scissors to only display the rgb but ticking the alpha scissors checkbox and setting the value alone doesn’t work for some reason.

What else do I need to do?

Did you enable Vertex Color > Use As Albedo in the SpatialMaterial used in the particles’ mesh? This is required for particle color ramps to work.

Calinou | 2020-09-14 14:33

Yeah, I did. I’m not sure why it didn’t like textures with alpha values. I got it working by using a grey-scale and a color ramp in the end. I’ll stick to that method in future.

Thanks for your help buddy.

DaddyMonster | 2020-09-14 15:56