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Hi. I’ve got a particle system and I’ve added a png texture (with alpha channel) on to the material which I’m displaying as a particle billboard. I want to use alpha scissors to only display the rgb but ticking the alpha scissors checkbox and setting the value alone doesn’t work for some reason.
What else do I need to do?
Did you enable Vertex Color > Use As Albedo in the SpatialMaterial used in the particles’ mesh? This is required for particle color ramps to work.
Calinou | 2020-09-14 14:33
Yeah, I did. I’m not sure why it didn’t like textures with alpha values. I got it working by using a grey-scale and a color ramp in the end. I’ll stick to that method in future.
Thanks for your help buddy.
DaddyMonster | 2020-09-14 15:56