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Asked By | GameVisitor |
Hey all,
I have a project that exports smoothly on Android using Godot 3.0.2 (except the device name / info do not appear in the Android one click export button).
i updated to Godot 3.0.4 and now upon exporting, the device name / info appear correctly but the application does not run, specifically it crash on splash screen with this error from adb logcat :
07-01 12:20:33.038 20391 20441 I godot : Boot splash path: res://game/textures/splash2.png
07-01 12:20:33.420 20391 20441 I godot : Loaded certs from 'res://game/certificate/ca-certificates.crt': 148
07-01 12:20:33.429 20391 20441 E godot : **ERROR**: No loader found for resource: res://game/translation/lang.csv
07-01 12:20:33.429 20391 20441 E godot : At: core/io/resource_loader.cpp:186:_load() - Method/Function Failed, returning: RES()
07-01 12:20:33.430 20391 20441 E godot : **ERROR**: Condition ' err != OK ' is true. returned: Ref<ResourceInteractiveLoader>()
07-01 12:20:33.430 20391 20441 E godot : At: core/io/resource_format_binary.cpp:997:load_interactive() - Condition ' err != OK ' is true. returned: Ref<ResourceInteractiveLoader>()
I feel it is a bug in the exporter with csv / translation file ?
And yes, i am using the correct export templates from Godot site
Cheers !
In case it helps, the export of my test app in 3.0.2 is around 64MB,
while in 3.0.4 it is about 58 MB…
GameVisitor | 2018-07-01 11:22