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i cloned the Git version of godot and followed every step of building godot from source code. After this I followed the steps for creating android modules.
Well everything worked just fine, but at the end i cant get the module with
Engine.has_singleton("TestModule") #TestModule is the name of my module
i linked it with “org/godotengine/godot/TestModule”
Engine.has_singleton("TestModule") is still False
the documentation still says to use Globals.get_singleton but that is obsolete and didnt work too.
Well for three days now i followed everything step by steb because i thought i might forget something, but i didn’t. and it still doesnt work.
finaly i tryed this tutorial:
and again everything worked fine, but i still couldnt find the module with
and cant get it with
i dont know what to do now. i read something of an bug, but it seems it is fixed.
so could it be that there is a new one?
did you test it on android device?
the android module is not available on desktop.
volzhs | 2019-04-08 09:37
Oh well no i didn’t
on the last video he could test it on desktop. so i will try that if i am at home (@ work right now) thanks for the hint. i will respond an update this evening.
gruen | 2019-04-08 10:36
You were right. it worked. thank you
gruen | 2019-04-09 09:46
I have the same problem but it also doesn’t work on a real device. I did everything by the instructions. Still “has_singleton” returns “false”. How Godot actually knows to automatically load the singleton? any way of debugging this thing?
bashan | 2020-04-20 19:50