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Asked By | satrebor |
Hello, I have a simple script. When I press F1, my character play emotion animation. I want to loop animation forever. I can not use loop animation in AnimationPlayer because its just not working, so I want to make it by code. Model imported from
blender it loops in the editor but not loops in a game when key is pressed. Is stick on the last frame.
Any help please?
export(NodePath) var animator
onready var _anim_tree = get_node(animator)
func _physics_process(_delta):
if Input.is_action_just_pressed(“f1”):
_anim_tree.play(“emotion”)
Based on the name, I would expect_anim_tree
to be an AnimationTree, but AnimationTree doesn’t have a play
function. Can you post more details, maybe a screenshot of your SceneTree or your tscn file?
Why is AnimationPlayer “just not working?”
alexp | 2022-10-16 20:03
alexp thank you for your answer.
Code image
Screenshot by Lightshot
AnimatioPlayer image
Screenshot by Lightshot
I found the solution, I had to rename animation and add -loop at the end of the animation name, so then animation is looping. But Its weird, still I like code, and there is no way how to loop animation with a code?
satrebor | 2022-10-17 07:47