my animation sprite isn’t showing I’ve seen tutorial’s but they are for Godot 4 and they say to press the auto-play button but that’s not in Godot 3.6 with no frames showing my character doesn’t show how do I set it to auto-play?
#drag & drop your animated sprite node to the script to give the $ sign ig
@onready var animatedsprite = $AnimatedSprite2D
func _ready():
animatedsprite.play("any_animation")
By the way why are you using an old update? Godot 4.4 has vulkan renderer, etc…