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Hi, I wanted to know how to keep the animation speed the same as when played by the AnimationPlayer. This happens not just when the scene is running but also when I play the animation using the AnimationTree.
I keyframed the playback speed of the AnimationPlayer. I think the AnimationTree ignores that. Because changing the keyframed value didn’t change anything.
How to solve this? How to change the animation speed using the AnimationTree?