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I am very confused as to why the animation player is deciding to play extra frames that I never included inside of my animations. When I step through each frame everything looks correct and displays the correct frames I have selected. However, when I click play it will flicker a random frame from my sprite sheet that I did not include in that animation. I have tried restarting godot multiple times, reimported my sprite sheets, and checked all of my frames independently. I have a theory as to what might be happening, but still does not fully make sense as I have had my animations working properly just moments before. My theory: I am using a free software to stitch all of my pngs into one sprite sheet and I occasionally need to skip a frame in my animations as one column in my sprite sheet is reserved for a different animation (picture will help clarify).AnimationPlayer frame glitch