AnimationTree death hangs in the air in animation.

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:bust_in_silhouette: Asked By SDGN16

In AnimationPlayer it’s fine, but when played in AnimationTree the character hangs in the air.

Video: 76453.mp4 - Google Drive

It looks like it is blending both animations together. Search in options, there must be something to disallow blending.

Inces | 2022-02-14 16:10

no two animations are not working. What else can I do?

SDGN16 | 2022-02-14 16:17

I never used this, but it is all in the docs. So I read, that there is Transitions options described as lines between Your states, and You should check “at_end” instead of “immediate” to stop animations from blending. Read more :

Using AnimationTree — Dokumentacja Godot Engine (4.x) w języku polskim

Inces | 2022-02-14 16:24

it didn’t work.

SDGN16 | 2022-02-14 17:08

:bust_in_silhouette: Reply From: heavyathan

Do you have rootmotion bone assigned to animationTree?
If so, clear it and try

Yes there was: tree.png - Google Drive

It was fixed when there was no root motion bone or spine bone, thank you very much. :slight_smile:
There is no problem when you choose the spine bone.

SDGN16 | 2022-02-15 16:15

Glad to help.

Personally I’ve suffered a lot with animations in Godot with these type of things

Anyhow, is it a Mixamo rigged? Because my experiece is that with Mixamo, no bone is valid and I have to keep root bone empty.

heavyathan | 2022-02-16 18:25

The character has a mixamo rig, but I did the animation. Actually, I don’t know exactly what the root bone is for. :slight_smile:

SDGN16 | 2022-02-16 23:06