Coming from a Moho 2D animation and rigging career, how valuable are these skillsets towards becoming a Solo Game Dev? If you had these skillsets, how best would you utilize it toward Game Dev?
Trying to extract some motivation from career to career 
Godot is the future.
Hi.
I donโt know much about 2D, but for 3D at least Iโd say itโs exceptionally valuable. Animation and rigging are rare disciplines, and it shows. There are so many projects ranging from Indie to AAA using the same old animation packs that a bit of variety could be quite appealing.
Also Hi.
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