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Asked By | OmriOn |
Ok so your answer kind of solved the problem, but not really.
Now when I open up the game you can see the dodge the creeps! text and the start button but nothing happens and clicking the Start button does nothing.
Main.gd:
extends Node
export(PackedScene) var mob_scene
var score
func _ready():
randomize()
func game_over():
$ScoreTimer.stop()
$MobTimer.stop()
$HUD.show_game_over()
func new_game():
score = 0
$Player.start($StartPosition.position)
$StartTimer.start()
$HUD.update_score(score)
$HUD.show_message("Get Ready!")
get_tree().call_group("mobs", "queue_free")
func _on_MobTimer_timeout():
# Create a new instance of the Mob scene.
var mob = mob_scene.instance()
# Choose a random location on Path2D.
var mob_spawn_location = get_node("MobPath/MobSpawnLocation")
mob_spawn_location.offset = randi()
# Set the mob's direction perpendicular to the path direction.
var direction = mob_spawn_location.rotation + PI / 2
# Set the mob's position to a random location.
mob.position = mob_spawn_location.position
# Add some randomness to the direction.
direction += rand_range(-PI / 4, PI / 4)
mob.rotation = direction
# Choose the velocity for the mob.
var velocity = Vector2(rand_range(150.0, 250.0), 0.0)
mob.linear_velocity = velocity.rotated(direction)
# Spawn the mob by adding it to the Main scene.
add_child(mob)
func _on_ScoreTimer_timeout():
score += 1
$HUD.update_score(score)
func _on_StartTimer_timeout():
$MobTimer.start()
$ScoreTimer.start()
HUD.gd:
extends CanvasLayer
signal start_game
func show_message(text):
$Message.text = text
$Message.show()
$MessageTimer.start()
func show_game_over():
show_message("Game Over!")
# Wait until the MessageTimer has counted down.
yield($MessageTimer, "timeout")
$Message.text = "Dodge the\nCreeps!"
$Message.show()
# Make a one-shot timer and wait for it to finish
yield(get_tree().create_timer(1), "timeout")
$StartButton.show()
func update_score(score):
$ScoreLabel.text = str(score)
func _on_MessageTimer_timeout():
$Message.hide()
func _on_StartButton_pressed():
$StartButton.hide()
emit_signal("start_game")