|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
In a lot of ways it seems that its far easier to add an animation node and just loop the movement/rotation of nonplayer objects like platforms, etc. Is their any drawback to doing this instead of scripting the objects to have this behavior?
Like for instance I cant set an object to rotate by creating AnimationPlayer node, making new animation in table, setting rot 0 to 0 in table than setting rot 360 to 1 in the table. How would you be able to control the angle or speed of the rotation with animations?
Or is something like that only possible with a combination of script and animation?