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Asked By | donnysobonny |
I accidentally stumbled across Godot after hunting around for game engines that could potentially be used to create Facebook Instant games, which is looking to be the next big thing in terms of casual mobile gaming and social gaming. I was delighted to see an engine with a rich GUI, flexibility, c# support and the ability to export to HTML. However I notice that there is limited support in your web builds. Facebook instant currently requires that games use canvases rather than webgl, and that they can seamlessly run within mobile browsers. They also require the game files to be around 1mb.
Is this something that we can look forward to with Godot? I know unity really suffered with this due to the flexibility of the system making it really difficult to efficiently port games to the web, is this something you guys are struggling with too due to the flexibility of Godot?