Anyone heard of “Elegon”? - ambitious solo dev project

After some time I have returned to see how progressed development of this MMORPG made with Godot and SpacetimeDB.

When you visit town the texturing in background reminds very much Terrain3D plugin, because of basic stone and grass texture**.**

From what I have observed developer used quite few ready-made assets, but gameplay is pleasing overall with minor lags.

It’s definitely heavily inspired by WoW Vanilla era.

Have anyone played it yet?

UI elements looks simple but functional

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can confirm terrain3d guess, when run game with --verbose

Loading resource: res://.godot/exported/133200997/export-729a457f651e26b79a83ddaf97d322d4-forest_grove.res remapped: res://.godot/exported/133200997/export-729a457f651e26b79a83ddaf97d322d4-forest_grove.res
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Loading resource: res://world/zones/forest_grove/terrain/data/terrain3d_00_00.res remapped: res://world/zones/forest_grove/terrain/data/terrain3d_00_00.res
Completed load for: 'res://world/zones/forest_grove/terrain/data/terrain3d_00_00.res' remapped 'res://world/zones/forest_grove/terrain/data/terrain3d_00_00.res' at thread -1
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Loading resource: res://addons/terrain_3d/csharp/Terrain3D.cs remapped: res://addons/terrain_3d/csharp/Terrain3D.cs
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Completed load for: 'res://addons/terrain_3d/csharp/Terrain3DMeshAsset.cs' remapped 'res://addons/terrain_3d/csharp/Terrain3DMeshAsset.cs' at thread -1
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MultiUmaBuffer '{DEBUG_ENABLED unavailable}' used a total of 0 buffers. A large number may indicate a waste of VRAM and can be brought down by tweaking MAX_EXTRA_BUFFERS for this buffer.
MultiUmaBuffer '{DEBUG_ENABLED unavailable}' used a total of 0 buffers. A large number may indicate a waste of VRAM and can be brought down by tweaking MAX_EXTRA_BUFFERS for this buffer.
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sources of assets

res://vendor/MegaKits/StylizedNature/glTF/Leaves_NormalTree_C.png
res://vendor/Quaternius/MapleTree_2.gltf
res://vendor/Stynty/polygon_dark_fantasy_ui/Sprites/DarkFantasy/SPR_DarkFantasy_Greeble_Gem_04_Red.png
res://vendor/MedievalVillage/Fantasy House-BH2XHWUNmF.glb
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Look what I recognize from Terrain3D basic demo scene.

seem to looks like it still need to figure out how to move pivot of tree’s to stick them to ground.

Water level looks a bit strange above ground .

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Also it looks really annoying that you jump faster than you run! That would be enough to stop me from playing it.

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