App runs at normal speed on one computer, however another has it run much faster.

Godot 3

Basically I have a game that I released, and when getting my friend to play it, for them its much faster, and almost unplayable. However, strangely the music isn’t faster however the game is. We thought it had something to do with vsync, since when I tested it turning vsync off causes a similar effect, but when turning on vsync through the Nvidia control panel nothing changed. I literally have no idea on how to even start coming up with a solution to fix it.

How are you controlling movement? Are you using move_and_slide(), or are you moving things yourself? If the latter, are you using delta to control speed, or are you setting a speed value that seemed to work on your machine?

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