Apple rejection because of ipv6 support

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By individlab
:warning: Old Version Published before Godot 3 was released.

Our application was rejected by Apple due to the fact that we do not support ipv6 (((
Does anyone had the same problem?

Is your game using the network?

Zylann | 2016-10-08 13:41

Yes, we’ve got authorization and data base connections.

individlab | 2016-10-08 14:26

:bust_in_silhouette: Reply From: lukas

It seems to me that you (anyone aiming iOS and want to use network) have no other choice that to use IPv6:

There is Github discussion about IPv6 support in Godot: IPv6 support · Issue #4651 · godotengine/godot · GitHub

Since Apple will not accept IPv4, this request should has now (in my opinion) quite high priority. Please report your case to Github.