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How we can apply objects movement effect (like car wheels, object fall position and etc) on the terrain?
Something like runtime texturing with one of four ground textures or runtime terrain coloring.
For example, at the end of this video shows a nice car wheel movement effect on the ground:
I believe that that could be done with dynamic terrain tesselation like showed in this UE4 tutorial.
or with decals if you need only surface tracks displayed as textures.
I think that none of the above are yet implemented in Godot yet, according to this Github issue and roadmap, I expect at least decals to be in godot 4.0, which will include Vulkan renderer as well as many new rendering options.
gmaps | 2019-08-01 13:16