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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | ether |
For example in Unity sprite may have rigidbody2d ,
something like sprite would have a child node rigidbody2d in Godot style.
But in Godot it looks usually RigidBody2D has sprite as a child.
So how to know what to parent to what in Godot in general?