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Asked By | WizardNo.7 |
Good day all,
I have a minimal project with an arrow and a disc. The Disc is an Area2D, the Arrow a RigidBody2D.
The Arrow is triggered/fired upwards/towards the Disc by a button press, and should impact/collide with the Disc. The Disc should signal "hit"
and a print should be logged.
This is not happening, and I’ve investigated and reconfigured the project to have the Node types swapped (Arrow as Area2D and Disc as RigidBody2D) with little to no difference.
The Disc’s on_body_entered(body)
is never triggered.
I have two minimal representations of this issue, one with the Arrow as a child of main, the other with it instanced:
Any and all help will be greatly appreciated!