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I have a small learning project in which I want to make a tiny mancala game, however, I realized that I haven’t really worked out how to make it so the stones “fall into” each of the pockets and stay there.
Is there any way to “invert” the way that collision boxes work? So that the object only collides with the borders of the
CollisionShape2D after it has entered it?
My idea was that once the player selected a pocket, an object would grab all the seeds inside it and drop them one by one inside the following pockets, but would rather not use physics objects, since I don’t really know how to use them properly.