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Asked By | André Pereira |
If you want to see the project: Source on my Github account.
Project
This project is based on Wuppo, and it’s only for studies and doesn’t have a name yet. When I was developing the water physics, I saw the need to use an Area2D node.
Situation
So, I’m using Area2D and its Body Entered signal that verifies when the player hits the water.
Fu**ing Problem
The problem is that when i start the game, the signal gets triggered even if the player does not touch the water. I’ve been at it for weeks.
I appreciate if you can help me, guys.