Area2d Body Entered signal gets triggered always when the game starts

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:bust_in_silhouette: Asked By André Pereira

If you want to see the project: Source on my Github account.


This project is based on Wuppo, and it’s only for studies and doesn’t have a name yet. When I was developing the water physics, I saw the need to use an Area2D node.


So, I’m using Area2D and its Body Entered signal that verifies when the player hits the water.

Fu**ing Problem

The problem is that when i start the game, the signal gets triggered even if the player does not touch the water. I’ve been at it for weeks.

I appreciate if you can help me, guys.

:bust_in_silhouette: Reply From: kidscancode

There’s a StaticBody under Ground_R_1 that’s also overlapping the water area. That is what’s triggering the body_entered signal.

I didn’t see that. Thanks a lot, dude! You have my respect. :slight_smile:

André Pereira | 2019-05-19 18:43

As a tip, when you’re trying to troubleshoot, put print( in the connected function. That will help you find when it’s not the body you think it is.

kidscancode | 2019-05-19 18:49

This will help me a lot. Thanks for the tip.

André Pereira | 2019-05-19 18:55