Area2d can't resize

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:bust_in_silhouette: Asked By chelmsford

When I add an Area2D node to my scene, it imports as a point and i can’t find any controls to drag and make it larger or type to make it larger.

This is an issue because as a point it’s not detecting collision.

:bust_in_silhouette: Reply From: Zylann

Please read the docs: Physics introduction — Godot Engine (3.1) documentation in English

Physics nodes come in two groups:

  • Bodies and areas: these are always parent, and perform collision detection and simulation.

  • Collision shapes: these are always child of bodies or areas, and they define their shape. A physic object can have multiple collision shapes.

So basically, add at least one collision shape to your Area2D to give it a shape, otherwise yeah it has no shape (so is a point). Godot should even show you a warning to tell you that.