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I’m having a problem with Area2D’s colliding with layers they are not supposed to. There are 2 Area2D nodes inside one parent scene, the first one uses layer 3, no mask, and the second uses mask 4, no layer, and they are colliding, the firts one is firing a _on_area_entered function. I’ve changed layers and masks to try any different configuration but they keep colliding! I guess the same thing happened months ago with a different scene, but it was fixed somehow…
How can I fix this, what is happening?!