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I have 2 Area2D’s that collide, say a large square and small square, once they touch, this invokes the area_entered signal as soon as the small square is completely inside the large square the area_exited signal is invoked.
I am wondering is this is expected behavior or should area_exited invoke only when they are no longer overlapping?
Maybe could you show us a detailed log with what signal is emitted and received from where, what area’s or body’s are involved ? Have you check the shapes of each area to be sure they are where they shoulb be ?
Midonk | 2021-12-22 10:07