| Attention | Topic was automatically imported from the old Question2Answer platform. | |
| Asked By | Arkinum |
I’m having problems with a large scale 3D ‘terrain’ mesh, in that it gives me weird artifacts and distortions near the end edge of the mesh. Dark patches appear on the ground and the player character appears to sink below the mesh when arriving to the mesh boundaries, but if I move the camera around the problems disappears until I either move the character or camera.
The mesh is modelled and imported from Blender and seems to load right and the colliders work as expected, and no FPS drops.
I first had this problem on my dev rig using a Radeon graphics card and then tried to see if it was a problem with that rig and card itself, so I set up and recreated a simple project on my gaming rig that has a Nvidia card, and same issue. If I keep the mesh small I don’t have any issues, but when I scale up the ‘terrain’ mesh it produces the same artifacts as on my dev rig.
Here is a picture (assuming I uploaded it properly) of the problem.
Clip-Problem hosted at ImgBB — ImgBB
I’ll include a mega link to the project I managed to recreate the problem in case it’s necessary for someone to look into it further.
To recreate the problem (assuming it’s not just some setting I’m missing):
-run the world.tscn
-use the typical WASD and mouse to control the character (esc key to exit)
-move character towards the edge/corner of the map
EDIT: As expected, I put a manual link to the picture…
