Hi everyone! I’ve been building Aselteria, a pixel art action RPG for Android, solo in Godot 4 — and it’s now out on Google Play.
The ancient Magic Academy has fallen and dark creatures roam the land. You grab your staff, combine spells and raise the academy from its ashes.
What’s in it
- 10 spells (Fireball, Ice Arrow, Lightning, Shadow Nova, a secret Dragon Breath…) on 4 action slots, with burn / freeze / stun / poison
- Boss fights with their own attack patterns and rage phases
- Regions from forests and crystal caves to volcanoes, sky fortresses and a sunken city
- A village hub with quests, a skill tree, a companion, an Endless Spell Tower and an Arena
- Touch controls (joystick or buttons), playable offline, English and Turkish
Godot side: Godot 4 with the Mobile renderer, all GDScript, built and tuned on a 4 GB RAM laptop. The latest update (1.0.8) added hand-drawn spell effects and a reworked level curve.
Google Play: https://play.google.com/store/apps/details?id=com.buyuakademisi.oyun
itch.io page: Aselteria: 2D Magic RPG by sarazgat
I’d love feedback, especially on difficulty and the touch controls. Thanks for reading!
