Attaching one 3D mesh to another

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:bust_in_silhouette: Asked By Cameron Kilgore

What would be the mechanisms available to me within Godot to attach a child “mesh” to a parent mesh, at a pre-determined point in the mesh or entity, be it an Animation bone, a point, or a vertex on a mesh?

:bust_in_silhouette: Reply From: sarbot

Not an expert, but you can add meshes as child node, or if you wan’t to include them in animations or actions connect it to an armature: