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Using Godot Engine 3.2.3.stable
When I play my project in the editor, everything sounds fine. But when I play it as an HTML5 export, the audio becomes terribly crackly. I’ve tried tweaking some settings, but I can’t seem to find how to fix it.
Something I’ve also noticed is that the audio busses don’t function the same way in HTML5 as they do for other platforms. I have two buttons that mute and unmute my audio busses, but this doesn’t work at all when the project is played in HTML5.
The music file is a 277kb .ogg file, so I’m assuming the file size isn’t the issue.
I’ve been unable to find any documentation on this. Is this a common issue?
Any way to fix it?