Hi everyone,
I’m working on a small projects in GODOT 3.5.3, during the time i was working on projects and testing it on debug I hadn’t any problems with audio but when i exported my projects in HTML5 I came across many error.
This is my code:
extends Node
var pathMenu = "Art - general/Sound/Stream Loops 2024-02-21_02.ogg"
var pathLvl1Song = "Art - general/Sound/Musiche livelli/Stream Loops 2024-02-14_L03.ogg"
var pathLvl2Song = "res://Art - general/Sound/Musiche livelli/Stream Loops 2024-02-07.ogg"
var pathLvl3Song = "res://Art - general/Sound/Musiche livelli/Stream Loops 2024-02-14_L01.ogg"
var pathLvl4Song = "res://Art - general/Sound/Musiche livelli/Loop-8.ogg"
var pathLvl5Song = "res://Art - general/Sound/Musiche livelli/Stream Loops 2024-02-28_01.ogg"
var flag = false
var tmp = -1
# Called when the node enters the scene tree for the first time.
func _ready():
Global.volume = $AudioStreamPlayer.volume_db
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
$AudioStreamPlayer.volume_db = Global.volume
if Global.is_in_what_lvl != tmp:
match Global.is_in_what_lvl:
1:
$AudioStreamPlayer.stop()
if _returnAudioToPlay(pathLvl1Song):
_returnAudioToPlay(pathLvl1Song).play()
flag = true
else:
print("else")
2:
_returnAudioToPlay(pathLvl2Song).play()
flag = true
3:
_returnAudioToPlay(pathLvl3Song).play()
flag = true
4:
_returnAudioToPlay(pathLvl4Song).play()
flag = true
5:
_returnAudioToPlay(pathLvl5Song).play()
flag = true
_:
_returnAudioToPlay(pathMenu).play()
flag = true
tmp = Global.is_in_what_lvl
func _returnAudioToPlay(path):
var file = File.new()
if file.file_exists(path):
file.open(path, file.READ)
var buffer = file.get_buffer(file.get_len())
var stream = AudioStreamOGGVorbis.new()
stream.data = buffer
var audio = get_node("AudioStreamPlayer")
if audio:
audio.stream = stream
return audio
else:
push_error("ERRORE! AudioStreamPlayer non trovato")
else:
push_error("ERRORE! FILE INESISTENTE")
return null
func _on_AudioStreamPlayer_finished():
tmp = -1
Godot Version
Godot 3.5.3 LTS
Question
Would anyone know how to fix the problem