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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | SotosSW |
Hi,
This is a similar issue as question #67239.
I’ve been searching over for a solution with no results. I’m on the most recent version of Godot (4.0.3 mono). Just finished building the 2D demo project.
Apparently all sounds sound like they are ran on the wrong bit rate. They sound crushed, slower and jittery.
I’ve followed tips to change driver and bit rate in the engine. Changed my PC bit rate to match the one in Godot and adjusted latency to test for differences. No matter the adjustments the end result is the same.
Please note that as a sound engineer I use a external USB audio interface which due to the old manufacturing date, no new drivers exist. The interface however works fine in all other applications but the engine so I assume it’s an engine-related matter.
I have a modest programming knowledge so feel free to ask for any additional details I can provide for the issue.
EDIT: Tried changing the audio driver, but the only audio drivers built in Godot 4.0.3 are WASAPI and Dummy.
EDIT2: Tried building version 4.0.3 of the engine with the Xaudio2 driver enabled and the compiler returned an error upon processing the code/header files. I guess it’s not compatible as it’s depreciated.