Audio Track: obtainedBuffer returned = ... error

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:bust_in_silhouette: Asked By salomander86

I have fully working game on Android with playing sound. But I can’t debug it. Because it floods logcat with this error (each millisecond):

My audio node setup:

and snippet where I call it:

Any suggestions? I tried to turn off music, or mute it. No result.

:bust_in_silhouette: Reply From: Pelli

could you solve it ? i have the same problem