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So my project is based around doors that when interacted with change scenes to a different room. The problem is, when I start the game the audio nodes work just fine, but after changing a scene and then changing it back to the first one all the AudioStreamPlayer nodes that I placed in the editor disappear. Is there any way to bypass this bug? I don’t want to place the audio nodes by code because it would take massive amounts of time. Also here’s a video I made showcasing the bug, hopefully it’ll explain my problem better since my english isn’t perfect and this whole question is a mess probably:
And, I’m almost sure that this is an engine bug, because I’ve seen someone posting the same bug somewhere else.