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Asked By
Scarm
I want to make an Earthbound-esque a game in Godot 4.0 with a similar dialoguing system. As seen in the game each dialogue starts with an asterisk, and when the text wraps around it idents or lines up to where the text begins, HOWEVER this doesn’t happen if theres a manual line break and/or theres another asterisk, as seen in this picture:
So if anyone has a clue on how to replicate this it would be very helpful.