Hi everyone,
I’ve been active for quite some time in the Flight Simulator AddOn communtiy with some commercial addons published on Steam and XBox marketplaces.
I’m now working on an offroad driving project, working title “BackCountry” and wanted to share a gameplay video of the current state:
Tech
- Godot 4.7 with Jolt for the rigid bodies. The vehicle physics run as a C++ GDExtension: Pacejka tire model with combined slip, Bekker-Wong soil sinkage, drivetrain with torque converter, lockers and low range
- Ground deforms: tracks stay and build up into ruts
- Custom shaders for terrain blending, weather (rain, storm, snow, wind), wetness and a day/night cycle.
Developement time:
2 weekends by now. And yes, it’s completely build by claude and codex prompting.
Current content:
One custom 4x4 user car (claude w/ blender skill), three regions, a handful of AI 4x4s, semi-truck and a freight train.
Plans
Making it less of a sandbox. Game play could be like recoveing stuck vehicles, deliver supplies, check river fords after a storm. It is still early, and I haven’t decided on much of it yet.
I’d appreciate any feedback.
Cheers, Volker


