Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Antonb | |
Old Version | Published before Godot 3 was released. |
Hi everyone,
I’m a newbie to game development. My question is this: is there a way to spawn a background process in Godot that will, for example, generate an event from time to time? For example, in Fallout 4 you get notifications once in a while that a settlement needs your help. Can you do the same in Godot? I checked in docs, but didn’t find anything.
Thanks
you can add a timer in a game controller node, every time that timer ends you can send a notification or something and reset the timer(even change how long it will take for it to end this time) and you can also put it in the player’s script i think, but it will make it probably be a long ass script
rustyStriker | 2017-11-14 15:40