BadShadow when viewport PanoramaSky

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:bust_in_silhouette: Asked By ReiKisaragi

I need help.
I used CloudShader.
I create canvas_itemShader to Panorama.
That is good. but, shadow is pitch black when in game
As shown in the photo below.

I’m sorry, I’m not good at English.

:bust_in_silhouette: Reply From: Calinou

This is likely because the environment color can’t be updated in real-time in Godot 3.x. This will be supported in Godot 4.0, but in the meantime, you can decrease Sky Contribution and set an ambient light color in the Environment resource to a color similar to your sky.