Godot Version
3.5.3
Question
Hi,
I want to have special handling when my KinematicBody2D collides with another specific KinematicBody2D and was wondering if that is possible.
Since I noticed that KinematicBody2D does not have a body_entered signal I was thinking of adding an Area2D as a child of the KinematicBody and creating a copy of the CollisionShape2D in us used, as a child of the Area2D. This howerver seems lika bad solution espacially since I would have to handle 2 seperate duplicates of the CollisionShape2D.