Hey Godot folks!
I’ve been lurking and answering a few questions here, and now it’s time to show what I’m actually working on: BELEK, a competitive FPS built in Godot 4.
The pitch: Counter-Strike-like tactical gameplay (round-based, high skill ceiling, no hand-holding) set in Rouen, France, my city. There’s a layer of irony and a bit of trolling in the presentation, but underneath it’s meant to be a genuinely tryhard shooter.
About me: cybersecurity is my actual job. Godot plus AI-assisted workflows let me do things I honestly didn’t think one person could do.
Where I need you: feedback, as much as you can throw at me. I’m especially curious about:
- multiplayer architecture (authoritative server, lag compensation in Godot)
- level streaming for city maps
- weapon feel and hit registration
Help of any kind is welcome too.
Pricing: free to start, then 5 to 9 euros later on.
My LinkedIn is under Metin SAYGIN, and vernam.fr (my site) has more about me.
I’ll be watching this topic and answering replies.