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I’m making a game with a board similar to chess’(but instead of squares, it uses hexagons). The board I have now consists of many individual Area2d nodes(cells) with a sprite and collision shape. I want the player to drag the pieces with the mouse and have them snap into place in a grid-like way. What is the best node to implement this behavior? If I want to use GridContainer, will I have to change something about the individual cells?