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So the normal way I make godot builds downloadable is by putting the build in a copy of the project folder and compressing it. However this makes the user have to do a bunch of steps in order to run the project and does not feel official. Is there a better way of doing this, like most games do.
Have you used the export features of the engine? That puts together a binary, and may put the game files into a zip file. As for distributing the binaries, you could use a free file host and instruct your users to download from that. If your project is open source, you could host the files on the Github, and place the binaries in the “release” part of the repo. When releasing on a certain platform (e.g. the App store, itch.io, and Steam), follow their instructions for uploading and deploying your game.
Ertain | 2020-05-01 06:10