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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | denisVP |
Hello everyone!
So far my experience in the Godot engine has been great, I have been working on the code of my game and for someone with little to no experience in programming, I have a wonderful adventure!
Now I should gain some experience in designing the levels of my game. And for that, I bought a Humble bundle pack from the Synty Store, with a lot of dungeon assets and other stuff.
The assets are made for Unreal & Unity, but they can also be imported to Blender and even Godot engine. So here is my main question.
How should I approach my design? My game is a 2.5D game, 2D but with an isometric view. My initial idea was to work my level on Blender, have the overall design and texture look, and then import it with a 2D isometric view to Godot.
What do you guys think, its this a good idea? Or should I approach the problem better? So far I am having a lot of issues learning and using Blender. Should I work on my levels in Unity and then export them to Godot? Or just work on my levels straight from Godot using the assets that I bought?
Thanks so much for your time!