Better no Android Modules GodotAdMob?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By pferft

Hi everyone,

while I had “org/godotengine/godot/GodotAdMob” written into Settings/Android/Modules, The app wouldn’t start (error-message something like: Condition "!process_map->has(p_pid)" is true. Returning: FAILED.)

Leaving Modules empty, however, the app starts and runs flawlessly, loading and showing test-ads.

So I’m confused because I thought that line is mandatory in order for the Admob module to load in the first place. Can I just leave it without worrying?

:bust_in_silhouette: Reply From: ramazan

It’s okay now that the test ad is working

Well then, thanks for the quick answer!

pferft | 2022-01-26 16:17