I run a small blog where I interview Godot devs about their work in progress.
This month I had the chance to speak with Daan Last, one of the developers behind Bibidi Bibidi. An upcoming “wizardcore deckbuilder” being made in Godot.
In our interview we discuss finding the fun through paper prototypes, setting goals for small commercially viable games and the challenges of visibility and marketing as a small team.
Check out the full interview here: