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I am relatively new to both Blender and Godot. I am experimenting with a character I have created in Blender that consists of multiple objects parented to one armature. I have tried both the built-in gITF-exporter and the Godot Blender Exporter (GitHub - godotengine/godot-blender-exporter: Addon for Blender to directly export to a Godot Scene).
I get basically the same result with either. The character gets messed up in Blender. Removing the armature it seems to work fine. Also using an armature with only a single mesh also seems to work. Can I do something about this or is armatures using multiple objects simply not supported in Godot?