|Topic was automatically imported from the old Question2Answer platform.
(Godot above, Blender below)
I just imported a gltf model from Blender to Godot and some of the colors are not visible in the scenes despite them appearing in the Godot texture visualizer:
Most other maps seem to work but the color map is apparently ignored, does anyone know why?
Have you looked at the properties of the material itself? (To access it, click on the “Material” in the Inspector.) IIRC, the material is treated like a
SpatialMaterial, and so you can look at properties like albedo.
Ertain | 2021-04-02 23:41
I remade the material in Godot instead of importing it from Blender, it worked
SqrtTwo | 2021-04-03 03:36